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3d text creator to fbx7/27/2023 ![]() Text Meshes can be used for rendering road signs, graffiti etc. The global color to use when rendering the text. The TrueType Font to use when rendering the text. When selected this will enable tag processing when the text is rendered. This can override the size of a dynamic font. This is a multiplum of the ‘spacebar’ character offset. How much space will be inserted for a tab ‘\t’ character. How lines of text are aligned (Left, Right, Center). Which point of the text shares the position of the Transform. How much space will be in-between lines of text. The size of each character (This scales the whole text.) How far should the text be offset from the when drawing You can create a new Text Mesh from Component > Mesh > Text Mesh. For information on more recent, full-featured ways of displaying text, see Creating user interfaces (UI). Note: This is a legacy component that has limited functionality. More info See in Glossary component generates 3D geometry that displays text strings. ![]() Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. The Text Mesh The main graphics primitive of Unity.
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